Dead space extraction ost12/14/2023 So I took a classical orchestra and transformed it into one giant musical Necromorph. They were originally human beings who have been transformed and mutated by some sort of virus. ![]() I think the perfect metaphor for the score is to compare it to the Necromorphs themselves. It really acts more as a sound effect than music. The idea was that the music would be completely abstract, visceral and unrecognizable. I didn’t want dark melodies or harmonies playing when you see a Necromorph, you know, some kind of theme or tune that you could hum. I had an idea that the less recognizable the music was the scarier it would be. It’s the quiet pieces of music that make the loud ones seem that much scarier.Īlong the same idea, I tried to make the music as abstract and “non-musical” as possible. That may sound simple, but it is quite the contrary! The style switches you speak of, between soft and loud, is the key to keeping things fresh and changing it up. JG: The main objective I wanted to achieve with the music for the whole Dead Space franchise is to scare the listener as much as possible. What train of thought led to have music of this style? ROH: What were some of the greatest inspirations to creating Dead Space music? Dead Space has a musical style that switches between softness and loud, jarring, intense pieces at a sudden rate. ![]() Find out that there’s a “specific level in the game that has nothing but music from the original Dead Space” and also why Jason’s mum hates Dead Space 2! □Īlso, please check out his Facebook page here. Dead Space 2’s composer Jason Graves answered a few questions for us.
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